ZBrush Digital Sculpting Human Anatomy

ZBrush Digital Sculpting Human Anatomy Taking into account that many of today s digital artists particularly D character animators lack foundational artistic instruction this book teaches anatomy in a coherent and succinct style A clear

  • Title: ZBrush Digital Sculpting Human Anatomy
  • Author: ScottSpencer
  • ISBN: 9780470450260
  • Page: 353
  • Format: Paperback
  • Taking into account that many of today s digital artists particularly 3D character animators lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin Insightful explanations enable you tTaking into account that many of today s digital artists particularly 3D character animators lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.Note CD ROM DVD and other supplementary materials are not included as part of eBook file.

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      Posted by:ScottSpencer
      Published :2018-09-19T16:06:41+00:00

    One thought on “ZBrush Digital Sculpting Human Anatomy”

    1. Libro incredibile, assolutamente consigliato, è davvero un ottima (e completa) base per chi inizia con la scultura di personaggi in Zbrush.Si parte da una base mesh e si arriva alla scultura completa del personaggio.Chiaramente l'anatomia è il punto chiave del libro. Il libro contiene inoltre degli inserti relativi al painting, alla toplogia e al rendering in Maya del personaggio.

    2. EPIC !! the book explains every single detail starting from creating a base mesh then sculpting every single part of the body then refining the mesh for animation then textures a must read book for any artist

    3. This is an incredible book on sculpting the human form with ZBrush. It covers blocking out the initial form and then building upon it with a variety of sculpting brushes from within ZBrush. It also covers remeshing/topology and texturing the final form. Excellent instructions and examples.

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