Paintwork Augmented reality street artist Cube wants to break into the mainstream and as one of the best in the graffiti mecca of Bristol he stands a real chance Except that someone some unseen rival seems

  • Title: Paintwork
  • Author: Tim Maughan
  • ISBN: null
  • Page: 117
  • Format: Kindle Edition
  • Augmented reality street artist 3Cube wants to break into the mainstream, and as one of the best in the graffiti mecca of Bristol he stands a real chance Except that someone, some unseen rival, seems set on using even the most old fashioned of methods to stop him from succeeding.John Smith was successful once, if only for a fleeting moment Now the documentary film makerAugmented reality street artist 3Cube wants to break into the mainstream, and as one of the best in the graffiti mecca of Bristol he stands a real chance Except that someone, some unseen rival, seems set on using even the most old fashioned of methods to stop him from succeeding.John Smith was successful once, if only for a fleeting moment Now the documentary film maker is broke and jobless, and finds himself putting his life on the line as one of the new breed of paparazzi snapping celebrity video gamers in virtual worlds.And on the sun bleached streets of Havana two young Cubans find themselves locked in a fierce struggle with one of the world s most powerful organisations, as a seemingly innocent video game tournament becomes a fight for both personal and national pride.Paintwork is a collection of three stories from our imminent future by British science fiction author Tim Maughan, including the 2010 BSFA Short Fiction Award nominated Havana Augmented.

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      Published :2019-02-27T02:55:34+00:00

    One thought on “Paintwork”

    1. Three solid and occasionally very smartly-pitched cyberpunk stories, all set in the same near-future universe. “Some old new shit that you ain’t never never never heard before” (Kool Keith). Like a few other reviewers I felt “Paintwork” – the first story, about the augmented reality / QR code graffiti artist 3Cube – was the most fully-realised of the three. Its protagonist has some substance, & the tale is efficiently composed; the standard (hard)boiler-plate cyberpunk voice is [...]

    2. Set in a tantalizingly attainable urban world of the near-future, the three somewhat related stories in Tim Maughan's Paintwork shimmer with the retinally-rendered pixels of a less dystopian cyberpunk.And yes, I did say "tantalizing" -- to read "Paintwork" and "Paparazzi" and "Havana Augmented" is to all but ache to play the games,* see the sights, watch the action (especially, if one has predilections like mine, that of the robotic beetles who generate and maintain billboard QR codes by secreti [...]

    3. At its best, reading the stories in this collection feels like reading a continuation of Gibson's Burning Chrome collection. The stories have a great deal in common: bleeding edge tech; single men down on their luck; urban environments; a global pop-cosmopolitan sensibility; a suspicion of power and authority. All of the stories reflect the same story-world, and common characters and elements arise in each of them. Read in quick succession, you get a real sense of place and context. Read separat [...]

    4. 3 loosely-tied-together short stories from Bristol-based writer Tim Maughan, set in a believable (and often already come-to-pass since the stories were published?) future.I enjoyed the first and last stories the most, with the first delving into a futuristic graffiti scene, and the last picking up on augmented reality gaming in a world in which celebrity gamers are global powermongers.But the thread I picked up throughout, which is ironically very real, is about the blurring of boundaries betwee [...]

    5. The titular story is the best of the trio, in fact some of the best near future scifi I've read in quite a while. Havana Augmented is quite good too. The middle offering left me a bit cold, but 2/3 ain't a bad ratio for a short story collection. I'll be keeping an eye out for more from this guy.

    6. A dazzling slice of near-future scifi, Maughn, like William Gibson, bases his stories in the very next moment of our present, making them more relevant and resonant than its far-future cousins.Of the three stories featured I would put the titular "Paintwork" as my favourite, perhaps purely because as a non-gamer I found it easier to connect with a story whose plot was based around graffiti artists rather than online gaming. With that said "Havana Augmented" was brilliantly realised and described [...]

    7. This was an excellent collection of futuristic short stories. Want to understand how technologies like the coming computer goggles are going to impact our daily life? Read this collection. For the Kindle price, you can't go wrong. Great light reading.

    8. Three great short stories about our augmented future. The most impressive about Maughan's stories is the way he weaves five-seconds-into-the-future technology seamlessly into the narrative, making it completely natural rather than estranging.

    9. Great post-cyberpunk short stories. Captures the gritty feel of original cyberpunk but with updated technology. Great ideas, well executed.

    10. A very plausible near-future world, compellingly presented. I never thought about the graffiti implications of QR codes before. Some neat ideas here!

    11. “Paintwork” is a slender collection of three short stories by Bristol SF writer Tim Maughan. The collection includes the BSFA Award nominated “Havana Augmented”, the title story, and “Paparazzi”, and all three stories are loosely linked, crossover references and characters showing that they are part of the same near-future hi-tech cyber-world.In “Paintwork”, Bristol graffiti artist 3Cube uses QR codes to subvert advertising and create his own art, only to find it sabotaged by a m [...]

    12. Four stars for the title story, but there is an enormous amount of info dumping and bland exposition in the rest. Maughan name drops Japanese weaponry, mythology, and pop culture like a second rate (and rather retrograde) WilliamGibson. Unlike Gibson, who has knowledge of Japan beyond anime and video games, he produces little more than ho-hum cyberpunkery and cultural stereotypes. And oh does it get worse when there are women in the mix. Take this description of Mako, a Japanese gamer. "The ice [...]

    13. Tim shows a world that's the future but yet, its not. His three short stories combine what is already relevant to our daily life in regards to social media in the present day and show them in their evolved state. It seems apparent that the author takes his loves and creates stories with them using themes that revolve around graffiti, Twitter, and computer games. His first story introduces you to 3Cube and although the ending was not surprising; it still left me with questions. 3Cube seems to be [...]

    14. Paintwork is a collection of three stories set in a near future where the online space has become thoroughly integrated with individuals’ sensorial. Tim Maughan’s tales explore issues of control and authenticity in that world.The story ‘Paintwork’ itself concerns 3Cube, a guerrilla artist whose speciality is replacing QR codes on billboards with his own, to give people artistic vistas rather than commercial messages. But the artist finds that his latest work is being vandalised, faster t [...]

    15. When I first read this I didn't know it was a collection of stories, so when the focus shifted to a mech battle in Cuba I was reminded of Bad Boys II's double ending by accident.But it's a solid work with several good ideas in near future sci Fi which I am really unfamiliar with as a genre, especially in written form. I got back from seeing the movie Looper tonight and was reminded of this book by the future jumbling the past into ironic fashions and retro trends that seem baffling to everybody [...]

    16. Paintwerk is a trio of linked cyberpunk stories strongly reminiscent of Bruce Sterling ("Deep Eddy", "Bicycle Repairman" and "Taklamakan"). The key technologies here are spex and augmented reality, the themes about art and authentic creation and selling out to some massive corporate cloud that can only parasitize off the raw energy of The Street.The first story, about graffiti artists in Bristol, is by far the best, with an appropriately weird cast of characters and a wry askance glance at a fut [...]

    17. Price was right--3 short stories for $3--so it certainly filled the gap I was looking for. I liked the topics and enjoyed the ideas: futuristic without being too far-fetched. But the writing style I don't think I could have managed reading much more. The sentences were typically short and simple, [much like this review,] which isn't always the most engaging. And my general dislike of short stories leaves me wanting each tale to last longer, or develop more in each of the endings. I bought the eb [...]

    18. A collection of enjoyable, easy to read short stories. Often, I read cyberpunk and technology stories that are out of date and so they are more kitsch then they should be. These stories (with the possible exception of some aspects of the first) are measured logical extensions of current technology and do not seem fanciful or unrealistic.

    19. The first of the three stories is the most effective. Sadly, by the last the quality has dropped: at times it feels that it hasn't been properly edited, with lazy writing and some very clunky errors.

    20. 3 solid novellas / short stories set in the same future world. A bit cyberpunk maybe but non-dystopian; AR (augmented reality) featured prominently. Pretty good, I will be looking for more from the author.

    21. Not bad. I enjoyed the world description, though the story was so brief it was hard to get invested in the characters.

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